Projects
Here's some things I've worked on, past and present. Projects are grouped roughly by category.
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codeProgramming
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Zig, GTK4 | 2021
Reactions
Simple GIF search. -
C++, OpenGL | 2020
freeplanet
A 3D engine for randomly generated worlds. -
Unity, C#, HLSL | 2017
Fast, accurate reflections with parallax-corrected cubemaps
My dissertation investigating reflection techniques for real-time graphics. -
C++ | 2016
Computer Science Group Project
A server architecture for distributed, non-linear video processing. -
JavaScript | 2015
Ludum Dare: The Forces Awakened
An entry to the 72 hour Ludum Dare game jam.
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Zig, GTK4 | 2021
Reactions
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gamesLevel Design
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Mod | 2015
Half-Life 2: Uncertainty Principle
Play through four chapters of Half-Life gameplay, exploring new locations, meeting new characters and uncovering lost secrets. -
Map | 2015
Outland Peak
Discover Antlion caves and a new snow-covered environment as you infiltrate a Combine outpost. -
Map | 2015
"These Peculiar Demons"
Search for survivors in a Zombie infested town and hope that you can survive the night. -
Map | 2013
Retreat
Awoken in the middle of the night, you find that your hideout is being raided by the Combine. -
Map | 2012
Secret of the Coast
Climb islands, descend cliffs and explore the mysteries of the Coast. -
Map | 2012
Gravity Falls
Working your way through the forest, via a couple of stops, you need to turn off a Combine power generator.
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Mod | 2015
Half-Life 2: Uncertainty Principle
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httpWeb Design
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subjectOther Projects