Portfolio
Hi, I'm Alastair Toft. I'm a programmer based in the UK and I've worked in the games industry for over seven years. I'm a senior engineer at Studio Gobo in Brighton. My current role mainly involves gameplay programming, but I also have interests in real-time graphics and game engine architecture.
I graduated from the University of Cambridge in 2017 with a BA in Computer Science.
LEGO Horizon Adventures
At Studio Gobo we developed LEGO Horizon Adventures with Guerrilla Games. Unannounced game project
At Studio Gobo I worked on an unannounced title. Hyper Scape
At Studio Gobo we collaborated with Ubisoft Montreal on features for the battle royale game Hyper Scape. For Honor
At Studio Gobo we collaborated with Ubisoft Montreal on new features for For Honor. Cambridge Computer Science
I completed a BA degree in CompSci at the University of Cambridge. Studio Gobo: Optimisations for Real-Time Volumetric Cloudscapes
During my internship at Studio Gobo I investigated volume ray-marching techniques.
At Studio Gobo we developed LEGO Horizon Adventures with Guerrilla Games. Unannounced game project
At Studio Gobo I worked on an unannounced title. Hyper Scape
At Studio Gobo we collaborated with Ubisoft Montreal on features for the battle royale game Hyper Scape. For Honor
At Studio Gobo we collaborated with Ubisoft Montreal on new features for For Honor. Cambridge Computer Science
I completed a BA degree in CompSci at the University of Cambridge. Studio Gobo: Optimisations for Real-Time Volumetric Cloudscapes
During my internship at Studio Gobo I investigated volume ray-marching techniques.