All posts
These are all the blog posts ever. Some posts have been archived from other sources.
Implementing 3D collision resolution
For a personal project, I decided to implement my own collision detection and resolution for 3D objects. Unsurprisingly this turned out to be quite tricky and error-prone. I used the book Real-Time Collision Detection to help out, but there were some aspects that I had to figure out myself. This is a quick post aiming to explain some of the specifics that I couldn’t find documented online.
Posted on 12 April 2020Resources for games programming
This post is a list of sites, books, and talks I’ve found useful working in games.
Posted on 03 March 2020Some thoughts on pride month
Five years ago, this month, I came out as gay.
Posted on 22 June 2019Graduating from Cambridge
This post was archived from Medium.
Posted on 30 June 2017