About
As a senior engineer at Studio Gobo, I worked on an unannounced title, implementing a range of 3Cs features for a AAA third-person action game in a networked environment, using Unreal Engine 4.
As a senior engineer at Studio Gobo, I worked on an unannounced title, implementing a range of 3Cs features for a AAA third-person action game in a networked environment, using Unreal Engine 4.